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The Division 2 Private Beta Got a Somewhat Mixed Reception
Ubisoft and Massive Entertainment have announced an additional Technical Test for The Division 2 in order to test some fixes they implemented, but it will be available only for some PC users from Thursday to Friday 21 to 22 February 2019. The Division 2's Technical Test will be performed on a smaller scale as not all PC fans who pre-ordered the game will have access. If you have any sort of inquiries pertaining to where and how you can make use of The Division 2 Phoenix Credits, you could call us at our own web-page. The purpose of this test will be to check how the game performs after the implementation of fixes that are a direct result of player feedback from the private beta.
The second beta test was officially confirmed by Ubisoft today, after Massive's Live Content Manager Yannick Banchereau last night confirmed that the developers are looking to fix certain issues for the upcoming open beta. A free for all test is scheduled to run from 1 to 4 March 2019, which is just two weeks before the official release date. Unfortunately, the release date was the only bit of info Ubisoft decided to share. There is no mention of potential changes or new features we could see in the open beta but Ubisoft did confirm that they will reveal more info in the upcoming weeks.
The Division 2 private beta weekend just ended and it's fair to say that the game has received a mixed response from the players. In the three-day testing period, Ubisoft offered a little bit of everything featured in their upcoming looter shooter. Story and side missions, Dark Zone and Skirmish PvP mode and three endgame specialisations were all available but the whole experience was somewhat unconvincing due to crashing issues and a big number of bugs and exploits.
Admittedly, it was then jarring to have the RPG elements and hit point popping shooter slapped on top of this seriously? That yellow health bar fireman is going to take 73 clips of machine gun ammo to take down? but the more methodical approach of shifting between cover when threatened, popping out and using futuristic tech made for a refreshing change of pace. Of the growing crowd of time-sucking online shooter RPGs out there, The Division is easily the most grounded of them all. Where Destiny has its space wizards, Warframe its space ninjas, and Anthem its fantasy mech suits, The Division's initial wow factor stemmed from its tactical cover shooter origins and a Tom Clancy techno thriller world.
Civilians and enemy factions are constantly striving to survive, vying for necessities such as food, medicine, and ammunition. As the factions face off against each other in a ravaged DC, they will fight to seize control of resources and locations and for their very survival. The various needs and motivations from each faction will collide, triggering different encounters between enemy and friendly factions, civilians, and ultimately you as an Agent, creating a dynamic living world full of surprises.
Unfortunately, there is no official confirmation on whether we will meet or fight him, but there are several audio logs scattered around the starting areas in Washington DC. He is the same Keener we remotely encountered in The Division, with the same twisted vision of the future and he still sees himself as the smartest person in the room.